Two nations are at war with each other which is Celestia Kingdom and Necropolis Kingdom. Celestia Kingdom was a dangerous land with many tribes. One day a great king brought all the tribes together into one nation. Through his power, he managed to grow the new kingdom to a point where everyone is living in a wealthy prosperous world. The Necropolis Kingdom is full of despair and darkness. A greedy king decided to take over a bunch of tribes and small kingdoms. Due to the king’s greed, the citizens of Necropolis Kingdom are prisoners within their own homes. The streets are filled with filth and diseases. Anyone that talk against the king are executed right in front of everyone.

Medieval Combat Zone

Gameplay

Role: Lead Programmer / UI & UX / Level Design

Over a span of four months, I spent countless hours crafting my project. Throughout the project I was experimenting with new code that would run when needed. My biggest challenge that I tackled was a dynamic Ai that feel like a real player and do different tasks. Throughout the development I made sure to polish and fix many of the issues that would come up. The Ai is able to chase a target, go for the domination point, get around enemies, and climb buildings. On top of the complex Ai system, I worked on the player movement and abilities in a new system which would only run when the particular key is pressed. I also developed the domination point with audio of letting the player know when a point is being taken. Next I worked on the level design; I tried to create two distinct levels that would make players interested in experiencing the game. The environment was meant to help players traverse the world and win against the enemies. There is a simple minimal UI to make sure that players are able to be immersed in the world.

Dev Log: Playlist

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